My attachment doesn't appear to have survived the approval process, at least not in any capacity that I can see.ġ1:52:833 core\boot\boot.cpp:394 N: Booting from disc: T:\ROM Database\Gamecube\Metroid Prime.isoġ1:52:834 core\boot\boot_bs2emu.cpp:205 I: Faking GC BS2.ġ1:52:846 core\hle\hle_os.cpp:85 N: 81200500->81300000| Apploader Initialized. Verbose Log - Metroid Prime loaded from Steam.txt (Size: 38.93 KB / Downloads: 131) I've attached a verbose Logfile to this thread - I'm aware there's a ton of background calls for the Wiimote, as I have it on continuous scan, but unless you guys think that's the cause, that can probably safely be ignored. Retroarch isn't affected by this, only Dolphin appears to be. To make this more confusing, when I load Dolphin directly (outside of Steam), everything works fine. The fact that the emulator starts, and initially loads tells me this argument is correct. "C:\Users\asmod\Documents\Emulators\Dolphin-圆4\Dolphin.exe" -b -e "T:\ROM Database\Gamecube\Metroid Prime.iso".I'm using the following CLI argument to launch the application - In this case, the game is Metroid Prime. However, when trying to launch Dolphin, the games intialize, and then the emulator crashes. I ran the Steam ROM Manager for my older games (NES / SNES / etc), and they all work fine. To note: All Steam ROM Manager does is load banners and create shortcuts in Steam - it does not download anything illegal. I'd previously avoided using Dolphin in steam due to annoyances in how it worked with my Steam Link, but this seemed to be a good solution. I've begun launching my retro-gaming experiences directly out of Steam, using the Steam ROM Manager.
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